:::Home ::: About Space Seekers II ::: Sector One News ::: Galleries ::: Links :::
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

GLOSSARY, PART THREE

Click here for the beginning of the Space Seeker glossary: Part One, here for the second part of the Space Seeker glossary: Part Two


S

Sector One: An area of our galaxy, comprising something between one-fifth and one-quarter the volume of the Milky Way. All of known space is divided into Sectors in Space Seeker reckoning, and Sector One is the area of Space Seeker origin and strength.

Seeker: 1. An abbreviation of Space Seeker. 2. A member of a chaotic cult dedicated to destruction or subjugation of all life led by Zarkazan.

Seeker Unit: Immensely powerful three armed bipedal robots equipped similarly to Space Seekers but with the purpose of eradicating all Space Seekers from existence. Their faceplates contain dabsalon gas. The origin of Seeker Units is unclear.

Shath: Shath was a Talazi mercenary exiled from his homeworld. Expert in communications systems and the use of a specialized sniper rifle, Shath hired himself out as a spy, bounty hunter, and assassin. He teamed up with Harmony on Roid long ago, defeating one of the last Dragonne attempts to invade Sector One. Shath was sole crew of the Tul Kern with Armegas once Harmony died.

Shelley: The sentient computer aboard the Work2. Shelley was created after Charles, the previous ship computer personality, went insane, started talking to his own simulated hand, and tried to kill the Space Seekers. Shelley has been left in charge of LiveWire and Roid3.

Sipin: A valuable mineral used in the manufacture of many products, much as petroleum is used on Earth. Partly the source of conflict between the Blin, Brillitz and Tox.

SOB: Son of Bizzerk. A giant ship run by Star Knights and usually held in reserve in order to help train novice Space Seekers.

Spacecraft: Generic term for one or several outer space-faring vehicles. Space Seeker: 1. A chaotic warrior and diplomat given training, conditioning and equipment to continue the struggle for peace and harmony throughout the Omnispheres. 2. A mythical creature that destroyed worlds in the distant past (Protectors era). 3. A player in The Game. 4. You.

Space Seeker Project: Sparrow's continuation of Zatazan's dream, creating a capable force of potent and knowledgeable peacekeepers to solve problems and prevent disasters from befalling at least Sector One, if not the galaxy, universe, and Omnisphere.

Space Seeker Symbol: A collection of angular lines used as the symbol of the Space Seeker Project.

Spaceship: (also ship) Generic term for a vehicle used in outer space, though usually applied to a unique vehicle, i.e. Let's go back to my spaceship, Goldrunner. Sparrow: The MC of Sector One and the standard Space Seekers (Dan).

squeek-squeek: a metagame comment meant to return players to The Game from a tangent. Originated with am inflatable hammer toy that would squeek when you hit something with it. Players would hit each other or just squeeze it when they got too far off from The Game.

Star Knights: A galactic police force created by the Space Seekers long ago to handle "the small problems" and to help maintain order in the universe. The Star Knights are weaker than Space Seekers but far more numerous. In the Protectors era, the Star Knights controlled much of the galaxy ruled by a Star Knight Supreme as they had for millions of years following the Space Seeker War.

Star Knight Supreme: (Protectors Era) The leader of the SKE. High Commander of all fleets. The Supreme is genetically designed to be the best ruler of the Empire. His near-absolute rule is tempered by the rulings of the Star Knight Council.

Suit: (also spacesuit) Typically armored clothing worn to protect the wearer from harsh environments, typically outer space, but sometimes ocean depths, poison clouds, or solar coronas.

Supik: 1. A planet of hostile mantis-creatures that was at war with the Londa for control of the Fumut crystals, all aboard Hardcore's hold. Supik somehow escaped Hardcore to appear in the Protectors Era. 2. A member of the race from the planet Supik; a hostile and technologically advanced race of giant, insectic mantis people.


T

Tox: sentient quadrupeds resembling small giraffes encountered by Randy's Crew. The Tox are at war with the Blin in order to gain control of Sipin.

Trangadst: the Dyson sphere that Ray captured and gave to Fadeaway and the Space Seekers to turn into a training center. Before it was destroyed, Trangadst had a thriving spaceport, an exterior population of several million, and several planetoids contained within it, which served as different environments for Space Seeker immersion training.

Tul Kern: Originally a freighter, the Tul Kern was taken over and modified by pirates ages ago. The pirates had a Lybronian cabin-boy by the name of Baduuku. Baduuku was the only survivor of the massacre that killed everyone else aboard the Tul Kern. The negative energies of so much death and destruction bled into the ship, which gradually warped and twisted with the evil. Now it is a dread force, recognizable for its exterior spiked with weapon emplacements and the giant mobile arm linked to its undercarriage. The Tul Kern is equipped with Time Stop missiles, among other weaponry.


U

Uurdta: A Protectors era substance invented by an earlier Star Knight Supreme at the end of the Space Seeker War in order to destroy Fumut, whose people had gone forth into the galaxy and were commiting egregious acts of terrorism indiscriminately. Uurdta is a quasi- organic material that dissolves all organic matter. Uurdta will feed off of anything, including itself, ensuring a virtual immortality. The Uurdta was only used once, on Fumut, utterly destroying that world and rendering it useless forever. Fumut remains as a boiling mass of Uurdta floating in space for all to observe. The secret of creating Uurdta was destroyed once the Star Knights realized what an atrocity they had wrought.


V


W

Warp: 1. To travel quickly across intergalactic distances via the Warp Dimension. 2. The dimension of Warp, filled with Warp rocks. Normal space is compressed and moving, relative to warp, so brief trips into warp will move you long distances through normal space.

Warp Rocks: Giant red crystalline asteroids that are ubiquitous in Warp. Physical contact between an n-space object or being and a warp rock will fuse the object with the rock, transforming it into that much more warp crystal.

Watcher, the: Also known as the Space Mage or Space Seeker VI, this Space Seeker abandoned the standard Seeker reliance on gear in favor of developing vast mental powers with which he defended both himself and the order of the Omnispheres in the Battle of Five Omnispheres and beyond. The Watcher has left our reality in order to build his own Omnisphere.

Weapondry: A peculiar and possibly Southern US alternate form of "weaponry", commonly used in Space Seekers.

Who is this?: For a time during the adventures aboard the interdimensional hold of Hardcore, "Who is this?" was the standard Space Seeker greeting.

Work2: The last of the Foreigner Force spaceships, the Work2 was most recently captained by Fadeaway. The Work2 docks aboard LiveWire and is controlled by its ship computer, Shelley.


X


Y

Yangol: The current Star Knight Supreme in the Protectors era. Genetically designed for perfection, Yangol is faster, stronger and smarter than almost any other being in his time. Lonely, he tried to befriend the White One while dealing with the threat of Takkhardian.


Z

Zarkazan: An insane demigod who led a cult calling itself quot;The Seekers" several thousand years before the time of The Protectors. Zarkazan called himself a "Space Seeker" and is the most obvious reason that the very idea of Space Seekers is repulsive to all races in the Protectors era. Zarkazan was only defeated by the destruction of Roid by the Star Knights.

ZAT units: The most common companion droid for a Space Seeker, ZATs were primarily designed to relieve the boredom and loneliness of deep space, and secondarily to support, train and protect their Space Seeker companion. As a result, most ZAT units are implacable foes to the enemy and a severe practical joker to Space Seekers. ZATs enjoy testing Space Seekers and are known for sabotaging non-vital Space Seeker endeavors and making Seekers look ridiculous at any opportunity. ZAT units are three feet tall oblong spheroids with sensor eyes and various extendable attachments contained within their floating hulls.

Zatazan: the Father of the Space Seekers, Zatazan became obsessed with justice after his wife was killed. Among other things, Zatazan is responsible for Bizzerk, Nakka, Meleon, and the first Space Seeker, the Sparrow (Space Seeker One). Zatazan put his consciousness into Bizzerk, but was sabotaged by Nakka, creating the Bizzerk entity.


Click here for the beginning of the Space Seeker glossary: Part One, here for the second part of the Space Seeker glossary: Part Two